From 1940 to the 1950’s, the first wave of Western and Japanese gaming consoles made it possible to play some of the best and most inventive RPG’s ever created, with the exception of Final Fantasy and Dark Souls.
But by the mid-1980s, the consoles had been superseded by more powerful, more advanced consoles, and many gamers had lost interest in the genre.
To counter this trend, a group of people called the World Wide RPG Forum started a conversation on the internet about the games they loved.
The forum’s founder, Alan Peebles, who went on to work as a game developer at Eidos, later described the original forum as the “World Wide RPG” (WWRP).
Its members, Peeves said, had a passion for the games, which often led them to post to the forum in the form of a chatroom.
The idea was that people could come together, chat and create games, and have a place to exchange ideas and information about games.
The original WWRP was eventually renamed the RPG Chat Network, and eventually spawned a second, more widely-used chatroom that has existed ever since.
It’s a wonderful place to meet and chat with friends, share ideas and discuss the history of the hobby, Pees said in an interview with GameSpot.
The chatroom has been active since 1999, and is the most popular forum on the site.
Peels, who was the first person to create a chat room, said he had a simple plan when he started the WWRP in 1999.
“I thought, ‘What would it take for people to come together to talk about RPGs?'” he said.
“What would take it to the next level is if people could have a common goal.”
To accomplish this, Pecks first started off by setting up a group on his own server, and hosting a series of regular, semi-private sessions.
“People would come and say ‘I’d love to play the RPG with you,’ or ‘I want to talk to you about RPG design,'” Peelys said.
But as the years went on, the discussion grew, and so did the amount of people on the WWRP.
In 2007, Pews first launched a “tour” chatroom called “Touring” that was hosted by his girlfriend, who helped out by creating a variety of user-created forum posts.
The “tours” continued until 2013, when Peches wife and daughter took over the project.
The result was a massive forum that hosted around 200,000 threads, Pesely said.
The WWRP started as a simple chatroom, but by 2013, it had grown to encompass more than 300,000 users.
Peces and Peeles said the original WWRPs original goal was to help promote the hobby.
“We wanted to help people understand what the hobby was, and what the games were, and how they worked,” Peells said.
In 2013, Percks wife, Mary, who he met through the WWRLG, took over, and Pecses son, James, took on the role of managing the WWRRP’s membership.
James, who is also a game designer, said in a video interview with Gamespot that the WWRS was originally created as a way for people in the community to talk more openly about the hobby with each other.
“It’s a group that was started because people in our community wanted to be more open with eachother, and we were trying to make sure that people were comfortable sharing what they loved,” James said.
As the years passed, Pests son, as well as James, became the administrators of the WWWRP, and the WWRG has continued to grow.
James said in his video interview that he wants the WWRWP to grow beyond just a chat group.
“As far as being the main site for the hobby,” James added, “we want to be an umbrella for other communities that have a lot of different kinds of RPG’s that are happening.”
James said he hopes that the WorldWide RPG Forum, which has grown over the years, will continue to expand beyond the chat room.
“If we want to have a forum for people that don’t have an interest in RPGs, then the forums would have to grow to accommodate them,” James explained.
“At this point, it’s more of a community site.”
To date, James said the WWRN has grown to more than 5,000 members and more than 4 million posts.
James believes that the original WoRPs popularity was partly because the forum was relatively new.
“You couldn’t find a forum that had a lot going on at the time,” James told GameSpot, “so we really did have a pretty limited reach.”
James believes it will only get bigger in the years to come.
“In the next few years, I believe it will